Added a basic animation to player along with a movement change and some minor bug fixes

This commit is contained in:
Gregory Campbell
2020-07-12 11:56:45 -04:00
parent 7f5e6fe48f
commit 4e53e69050
17 changed files with 352 additions and 3 deletions
+12
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+12 -3
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@@ -18,11 +18,14 @@ public class PlayerScript : MonoBehaviour
private float myTime = 0.0f; private float myTime = 0.0f;
private GameObject reloaded; private GameObject reloaded;
private Rigidbody2D rb; private Rigidbody2D rb;
private Vector2 movement;
private Animator animator;
private AudioSource audioSource; private AudioSource audioSource;
void Awake() void Awake()
{ {
animator = GetComponent<Animator>();
audioSource = GetComponent<AudioSource>(); audioSource = GetComponent<AudioSource>();
rb = GetComponent<Rigidbody2D>(); rb = GetComponent<Rigidbody2D>();
reloaded = GameObject.Find("Reloaded"); reloaded = GameObject.Find("Reloaded");
@@ -30,6 +33,13 @@ public class PlayerScript : MonoBehaviour
void Update() void Update()
{ {
movement.x = Input.GetAxis("Horizontal");
movement.y = Input.GetAxis("Vertical");
animator.SetFloat("Horizontal", movement.x);
animator.SetFloat("Vertical", movement.y);
animator.SetFloat("Speed", movement.sqrMagnitude);
reloaded.SetActive(false); reloaded.SetActive(false);
myTime += Time.deltaTime; myTime += Time.deltaTime;
@@ -42,7 +52,7 @@ public class PlayerScript : MonoBehaviour
if(Input.GetButton("Fire1") && myTime > nextFire) if(Input.GetButton("Fire1") && myTime > nextFire)
{ {
GunFire(); GunFire();
nextFire = Random.Range(0.0f, 2.0f); nextFire = Random.Range(0.25f, 2.0f);
myTime = 0.0f; myTime = 0.0f;
} }
@@ -56,8 +66,7 @@ public class PlayerScript : MonoBehaviour
void FixedUpdate() void FixedUpdate()
{ {
rb.velocity = rb.MovePosition(rb.position + movement * speed * Time.fixedDeltaTime);
new Vector2(Input.GetAxis("Horizontal") * speed, Input.GetAxis("Vertical") * speed);
} }
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