Tuned up some sprites and gave the enemy and player better colliders
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@@ -96,7 +96,8 @@ public class GMScript : MonoBehaviour
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GameObject newObstacle = Instantiate(obstacle, ValidSpawn(),
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Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f)));
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newObstacle.transform.localScale = new Vector2(Random.Range(1.0f, 8.0f), 1.0f);
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SpriteRenderer spriteRenderer = newObstacle.GetComponent<SpriteRenderer>();
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spriteRenderer.size = new Vector2(1.28f*Random.Range(1, 9), 1.28f);
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obstacleSpawnTime = spawnTime();
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obstacleTime = 0.0f;
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}
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