Tuned up some sprites and gave the enemy and player better colliders

This commit is contained in:
Gregory Campbell
2020-07-12 11:00:37 -04:00
parent f316ebf320
commit 273325e117
18 changed files with 482 additions and 73 deletions
+4 -4
View File
@@ -73,11 +73,11 @@ SpriteRenderer:
m_SortingLayerID: -886689981
m_SortingLayer: 2
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: f0211b1cbdfe5b74098b7a13bcd17454, type: 3}
m_Sprite: {fileID: 21300000, guid: 8326c63b72803594ba0b785814f2a54a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_DrawMode: 2
m_Size: {x: 1.28, y: 1.28}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
@@ -104,9 +104,9 @@ BoxCollider2D:
oldSize: {x: 1.28, y: 1.28}
newSize: {x: 1.28, y: 1.28}
adaptiveTilingThreshold: 0.5
drawMode: 0
drawMode: 2
adaptiveTiling: 0
m_AutoTiling: 0
m_AutoTiling: 1
serializedVersion: 2
m_Size: {x: 1.28, y: 1.28}
m_EdgeRadius: 0