Tuned up some sprites and gave the enemy and player better colliders
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@@ -73,11 +73,11 @@ SpriteRenderer:
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m_SortingLayerID: -886689981
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m_SortingLayer: 2
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: f0211b1cbdfe5b74098b7a13bcd17454, type: 3}
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m_Sprite: {fileID: 21300000, guid: 8326c63b72803594ba0b785814f2a54a, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_DrawMode: 2
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m_Size: {x: 1.28, y: 1.28}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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@@ -104,9 +104,9 @@ BoxCollider2D:
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oldSize: {x: 1.28, y: 1.28}
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newSize: {x: 1.28, y: 1.28}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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drawMode: 2
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_AutoTiling: 1
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serializedVersion: 2
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m_Size: {x: 1.28, y: 1.28}
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m_EdgeRadius: 0
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