Day 1 Finished! Got the bare bones of the game functional. It's basically a game without any polish at the smallest scope possible.

This commit is contained in:
Gregory Campbell
2020-07-11 01:42:26 -04:00
parent c8f1a8291a
commit 0893d08a17
24 changed files with 1038 additions and 63 deletions
+30
View File
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObsctaleScript : MonoBehaviour
{
private float deathTime;
private float myTime = 0.0f;
void Start()
{
deathTime = Random.Range(5.0f, 15.0f);
}
// Update is called once per frame
void Update()
{
myTime += Time.deltaTime;
if(myTime > deathTime)
{
Destroy(gameObject);
}
}
}