Day 1 Finished! Got the bare bones of the game functional. It's basically a game without any polish at the smallest scope possible.

This commit is contained in:
Gregory Campbell
2020-07-11 01:42:26 -04:00
parent c8f1a8291a
commit 0893d08a17
24 changed files with 1038 additions and 63 deletions
+38
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyScript : MonoBehaviour
{
public float speed;
private GameObject player;
void Start()
{
player = GameObject.FindWithTag("Player");
}
// Update is called once per frame
void Update()
{
if(player != null)
{
transform.position = Vector2.MoveTowards(
transform.position, player.transform.position, speed * Time.deltaTime);
}
}
void OnCollisionEnter2D(Collision2D other)
{
if(other.gameObject.tag == "Bullet" || other.gameObject.tag == "Player")
{
Destroy(gameObject);
}
}
}