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GMTKGameJam2020/Assets/Scripts/EnemyScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyScript : MonoBehaviour
{
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private float speed;
private GameObject player;
void Start()
{
player = GameObject.FindWithTag("Player");
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speed = Random.Range(0.5f, 3.0f);
}
// Update is called once per frame
void Update()
{
if(player != null)
{
transform.position = Vector2.MoveTowards(
transform.position, player.transform.position, speed * Time.deltaTime);
}
}
void OnCollisionEnter2D(Collision2D other)
{
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if(other.gameObject.tag == "Bullet")
{
PlayerPrefs.SetInt("Score", PlayerPrefs.GetInt("Score")+1);
Destroy(gameObject);
}
if(other.gameObject.tag == "Player")
{
Destroy(gameObject);
}
}
}