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GMTKGameJam2020/Assets/Scripts/BulletScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletScript : MonoBehaviour
{
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private float speed;
private Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
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speed = Random.Range(3.0f, 8.0f);
}
void FixedUpdate()
{
rb.velocity = transform.up * speed;
}
void OnCollisionEnter2D(Collision2D other)
{
if(other.gameObject.tag != "Player")
{
Destroy(gameObject);
}
if(other.gameObject.tag == "Player")
{
Physics2D.IgnoreCollision(
other.gameObject.GetComponent<Collider2D>(), GetComponent<Collider2D>());
}
}
void OnBecameInvisible()
{
Destroy(gameObject);
}
}